![]() ![]() High sustainable rate of damage.Īnother advantage of this build is found at the Race selection slot with some wiggle limited only by ending character creation with Dexterity of 16 from array. Improved survivability at range, bonus AC. Improved flexibility in feats and multi-classing seen with base build. Disadvantage is not imposed if adjacent to enemy. Each attack is made at range, without disadvantage and ignoring cover. More importantly, each attack is made at +2 to hit, so the damage from Sharpshooter bonus is applied about 10% more often. The reason can be easily understood when one considers that there is 100% uptime of the bonus attack with the hand crossbow, so at least as many attacks are made as other builds. The other builds are outpaced by TWBB Ranger Variant every step of the way. TWBB is compared to HOGAC and HGBM in average DPT at CL 15 vs. ![]() Of course, any other suggestions to multi-class are welcome and should be left in comments, with the discussion of alternatives limited to those proposed. These bonuses should be seen as preferred to continuing mono-Fighter to CL 15. A +1 AC bonus is also gained via Ranger fighting style. The advantages are clearly seen with the additions of damage from Hunter’s Mark with every hit and Hunter’s Prey perks that apply every round, regardless of creature surprise. Multi-class Ranger 3, gain Colossus Slayer or Horde Breaker.Multi-class Ranger 2, gain Defense fighting style, Spellcasting.Multi-class Ranger 1, gain Favored Enemy and Natural Explorer.In fact, the TWBB Ranger variant is the optimal build, last 3 levels taken as follows. Some narrow utility may be found here, but this variant is nearly outperformed even in its assassinate round versus surprised targets by the preferred TWBB Ranger variant. One may be tempted here to funnel the TWBB after CL 12 into Rogue’s Assassinate path for sneak attack damage. It can be noted here that HGBM also benefits from multi-classing but for many reasons DPT is scarcely impacted with these versus the proposed multi-classing for The Worst Best Build (TWBB). Since very little is gained past CL 11-12, multi-classing the last few levels is optimal. Many customization options are available for this build, even for those with expected maximum level of roughly 15, popular in recent official adventure paths including Princes of Apocalypse. Bonus superiority die, learn 2 more maneuvers.Feat of Choice, perhaps Alert, Mobility,or Toughness.Superiority dice grow to d10s, learn 2 more maneuvers.Upgrade Dexterity score to 20, gain +1 Dexterity mod. ![]()
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